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 [DEV]Beast editor

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evilmaran
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evilmaran


Posts : 21
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Join date : 2010-01-19
Age : 41
Location : The Netherlands

[DEV]Beast editor Empty
PostSubject: [DEV]Beast editor   [DEV]Beast editor I_icon_minitimeMon Mar 01, 2010 8:02 am

Working beast download thanks to Quget:

http://forum.ragezone.com/f457/working-beast-patch-647284/

and a nice tutorial i found on german forums, i took the liberty of using fail google translate to make it somewhat easier to understand:

http://translate.google.com/translate?hl=en&sl=de&tl=en&u=http://www.elitepvpers.de/forum/flyff-pserver-discussions-questions/302501-sammlung-beast-world-editor.html%23post2760874


now i can create a map allright...thats the easy part...the difficult part that i cant seem to get to work is the mobs placing on the map.

I can only put some mobs on the map by just clicking...small aibatt, small nyangnyang, flybrigen, giant glaphan and like 2-3 more.

now i got this o3d fixer for the german forum that will fix models that give error while loading in beast.
http://www.file-upload.net/download-1823515/o3d-fixer-by-FlyffStipp.rar.html

and a german mdlObj.inc http://www.file-upload.net/download-1823521/mdlObj.inc.html
dont know if it matters to use the one thats in the beast from Quget or this one, but i dont think it would matter much. and its still pretty straight forward...the german is quite easy to understand.

now i would like to ask some help from ppl figuring out the mob spawn, its gonna be difficult and damn nigh impossible to create a working rgn file from scratch. so if anyone can help that would be great.

Thanks in advance.


*Thanks to Quget for putting a working Beast Editor on RZ, and thanks to .Daron for to nice tutorial and the o3d fixer/mdlObj.inc*
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